(07-13-2014, 07:26 AM)xCrashdayx Wrote:Quote:Btw, did anyone have issue (ie. crashes) using savestate (ie. loading an old savestate) on my latest build?i always used a savestate to skip from intros straight to the menu of the games otherwise it would take me forever to test so many games xD and No it never crashed a single time
Thanks for the info
Unknown was asking about whether my patch safe to use for people who plays singleplayer with savestateQuote:The most important things are:
- If I never use networking functionality, are savestates broken?
- If I load an old savestate, and then play a while, and then use networking functionality, does it crash?
- If I use networking functionality, then exit and play the single-player game, and eventually savestate, does it crash? Can this savestate be loaded after a restart of the emulator?
Some games will initialize the network functions even when the game is started and you only use single-player. Some games may even call status functions on networking when networking isn't being used.
People who do not play multiplayer won't appreciate savestates being broken if they are, in those cases or others.
Edit: hmm it seems there is an issue with savestate, i tried to create a savestate using an old version (ppsspp-v0.9.8-1176) and tried to load it using my latest build and failed
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP


