07-11-2014, 06:59 PM
(This post was last modified: 07-11-2014, 10:44 PM by captainobvious.)
(07-11-2014, 05:31 PM)AdamN Wrote:(07-11-2014, 03:51 PM)AdamN Wrote:Ouch, that's mean 2 more games that have issue in seeing each other(07-11-2014, 03:45 PM)captainobvious Wrote:(07-11-2014, 02:01 PM)AdamN Wrote:(07-11-2014, 01:21 PM)captainobvious Wrote: It's pretty awesome, for the short duration the match lasts it's awesomely fun, unfortunately I got the same results as youProbably the timing wasn't accurate enough, or may be it was socket issue, because i think dissida 012 tried to use 3 connections at the same time but some of them failed to be connected.Still pretty awesome getting this far
Hopefully it's just timing issue
Btw, is this new build affecting other games also?
For me, most games run just like before. Not this commit, but the one before made it so Soul Calibur can no longer see the other player in lobby, so I can't really test if this build fixes anything.
So that's mean Soul Calibur can see other players now?
If it's, that's mean Lord of Apocalypse is the last one that have difficulties in seeing other players
PS: currently i managed to make a stable Lobby battle on Dissidia 012didn't have issue anymore,
but Group battle still have room deleted issue :/ i don't think this one related to timing anymore
I'll upload the new build tomorrow (it's 1:33 AM now and i'm too sleepy)
:'( almost too good to be true. I love you man
(also group battle doesn't matter much, it's just rotation between different characters)


Still pretty awesome getting this far
didn't have issue anymore,