[AdHoc] Compatibility List [STOPPED]
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07-11-2014, 06:25 PM
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RE: [AdHoc] Compatibility List
Also tested Lord of Arcana with the new build, basically this is initial version of Lord of Apocalypse, adhoc works in very similar way, looks same etc, but has apparently different problems.
With Arcana the server shows both players connecting and not leaving unless actually leaves so this seems better, unfortunately the second player get's black screen a second after looking at room list(which also shows empty, but maybe update of it is what actually causes crash), before having any chance of doing anything. Here's a log from the first player ~ one I used to create a room and sit there still visible on the server: Code: 26:51:721 AppMainThrea E[NET]: HLE\sceNet.cpp:139 UNTESTED sceNetInit(poolsize=32768, calloutpri=19, calloutstack=0, netintrpri=39, netintrstack=0) at And from the person that enters multiplayer second ~ and hangs a second after seeing an empty list, probably by some wrong data received from the player which is already connected? Code: 29:37:513 AppMainThrea E[NET]: HLE\sceNet.cpp:139 UNTESTED sceNetInit(poolsize=32768, calloutpri=19, calloutstack=0, netintrpri=39, netintrstack=0) at Other games I tested like Final Fantasy Type-0, Frontier Gate Boost+, GitS:SAC work just fine as previously.^_^ http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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