07-07-2014, 01:50 PM
(07-07-2014, 07:38 AM)ChimeraGhen Wrote: Hey, me and some friends of mine are using Evolve to try and connect with each other. We've got Evolve up, the host has AdHoc open, we're using the same versions of the emu (9.8-1374 as was suggested, from the buildbot) and the ISO (ULUS). Got all the IP addresses the same, different MAC addresses. We can see each other fine in the guildhall meeting area, can join the same quest, but we keep getting "OOO broke off from quest" error every time the quest loads, even with disabling the fast memory and making sure the alt-speed isn't on 25%. Does anyone happen to have any idea what might be causing this? We've got the emulator and the AdHoc permitted through whatever firewalls/etc. as well, so I don't think it's that.
Looks like this problem's hard to solve.
See, usually, turning fast memory off and tweaking your firewall (or turning it off as well) fixes the problem: "breaking off after the quest loads."
If those don't work, check if you guys did these:
- Don't use save states. (LOAD NORMALLY AND SAVE NORMALLY)
- Don't use unthrottle or alt. speed = unlimited (to speed up) function. (DON'T MAKE THE GAME SPEED UP OR SLOW DOWN)
- Disable all cheats. (CLICK THE "ENABLE/DISABLE ALL CHEATS" TWICE TO MAKE SURE ALL CHEATS ARE DISABLED)

If, that still doesn't work, then there's a solution I have yet to discover.

P.S. Read this checklist I made: http://forums.ppsspp.org/showthread.php?...7#pid86537
I update that post whenever I discover something.
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