Eternal Etude Canvas 4 ULJM05980
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07-07-2014, 06:31 AM
(This post was last modified: 07-07-2014 06:37 AM by xsacha.)
Post: #11
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RE: Eternal Etude Canvas 4 ULJM05980
I don't have this game to test, but you could try just a stub function, like:
Code: int sceKernelRegisterThreadEventHandler(const char *name, SceUID threadId, int mask, u32 handlerAddr, u32 commonAddr) in sceKernelThread.cpp Matched with this: Code: {0x0C106E53,WrapI_CIIUU<sceKernelRegisterThreadEventHandler>,"sceKernelRegisterThreadEventHandler", HLE_NOT_IN_INTERRUPT}, You can see what the debug log prints. |
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