[AdHoc] Compatibility List [STOPPED]
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07-05-2014, 11:27 AM
(This post was last modified: 07-06-2014 02:56 AM by AdamN.)
Post: #224
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RE: [AdHoc] Compatibility List
(07-05-2014 09:51 AM)Zinx777 Wrote:Thanks for the info, i couldn't test it on coldbird's server because my ISP doesn't allow port forwarding (i'm using a cheap shared internet ^_^) so nobody else can connect to my Host even if they can see me.(07-05-2014 09:48 AM)AdamN Wrote:Tekken 5 didnt worked before online.(07-05-2014 04:32 AM)Zinx777 Wrote: Tekken 5 (DR) didnt work on the build from the previous page(can only see each other but getting connection error). (07-05-2014 10:05 AM)captainobvious Wrote: I tried the 32 bit, exact same results. Also, I've tried being the guy challenging in Soul Calibur and found a couple of unimplemented scenet functions:I only see 1 unimplemented adhoc (SetSocketAlert) while PtpConnect is already implemented but seems to be failed to connect to the other player. But i do feels there is something wrong with PtpConnect when i tested on GTA:VCS PS: I couldn't find any info about SetSocketAlert but i'll change the output code to success so the game will think there is no network error My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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