[AdHoc] Compatibility List [STOPPED]
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07-04-2014, 10:41 PM
Post: #214
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RE: [AdHoc] Compatibility List
Most of the issue usually related to the appearance of those "Hardware: Invalid address" not sure what causing it to access an invalid address
When i tested GTA:VCS with JPCSP where JPCSP hosting the game and PPSSPP joining, PPSSPP unable to entar the game world and showing connection lost while JPCSP were able get into the game world and play the game for a few seconds before it eventually also gets connection lost (because the other player were disconnected) Btw, does Tekken 5 usually works without issue and have issue with my last build? Here is a new build fix a possible crash and also implementing AdhocGetPdpStat, i couldn't find information about AdhocDiscoverGetStatus so i can only return a success code whenever the game called that function (just a stub until i can get more info) Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Win64 build : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip PS: it would be nice to see missing/unimplemented function in that report page ^_^ My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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