[AdHoc] Compatibility List [STOPPED]
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07-03-2014, 02:38 PM
(This post was last modified: 10-26-2019 04:12 AM by AdamN.)
Post: #206
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RE: [AdHoc] Compatibility List
(07-03-2014 12:08 PM)captainobvious Wrote: Adam, have you tried games that don't have host/join but where you're supposed to enter a lobby, see the different person and challenge him? Those games might be using P2P mode (AdhocMatching have 3 modes: Host, Join and P2P), P2P might works better than Host+Join with current (buggy) AdhocMatching implementation. But P2P mode only used for 2 players i think, so if those games support more than 2 players it's probably not P2P mode. If it's works like Pokemon's lobby on Nintendo handheld, joining a lobby probably will be Host (everyone in the lobby might be Hosts), and when you challenge someone it will switch from Host to Join and joined that person game automatically. (if it wasn't a P2P mode that is) Edit: I'll try to provide win32/64 build later for testing purpose since i don't want to commit this changes yet until i can get JOIN to works properly (need to clean up the mess a bit) Edit2: I found out why PPSSPP can't see the host while JPCSP can see it, it seems the callback address used to tell the game that there is a host available is an invalid address (0xdeadbeef) on PPSSPP while it's a valid address (0x088a9474) on JPCSP :/ i wonder why the game decide to give an invalid address when running on PPSSPP If only it wasn't 0xdeadbeef issue games that use adhocMatching should already works properly by now GTA:VCS also use 0xdeadbeef So the issue wasn't on the adhocMatching functions but somewhere else (unimplemented HLE stuff may be) Edit 3: The issue have been found and fixed (a bug in the wrapper) thanks to xsacha and Kingcom, i can start seeing something with JOIN, but it didn't show the correct name, still buggy i guess, at least no longer stuck waiting for something not going to happen ^_^ GTA:VCS can see the Host correctly but i'm unable to join it for some reason, while Full Auto 2 didn't even show the Host name correctly :/ My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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