PSP native post-processing effects
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06-28-2014, 06:01 PM
Post: #14
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RE: PSP native post-processing effects
(06-28-2014 05:32 PM)[Unknown] Wrote: Maybe shadow volume can be done, I don't know. There is depth testing and such. PSP GPU seems to be pretty flexible despite not supporting shaders and it seems to have more advanced features than PS2 Graphics Synthesizer. Does it support normal mapping or bump mapping cant find anything about this. |
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