compiling direct x version
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06-28-2014, 02:10 PM
Post: #180
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RE: compiling direct x version
(06-28-2014 12:46 PM)Arborea Wrote: You are one who is arrogant and hypocrite okay I understand you want Directx9 backend but thats not a reason to attack and insult me just because I suggested Directx12 and claiming that Directx9 is better than Dirextx12. I'm not being rude but you don't seem to understand the point of this thread and the purpose why we need to have DirectX backend support. You suggesting that DirectX 12 should be use merely because it can increase performance. But no, we need at least DirectX 9 to actually make it work for low end OpenGL devices, it's not about the better performance that we seek. Yes you can save up to get a new GPU but unlike you we have other priorities to spend our money like food and stuff. Also different countries have different prices for the same GPU. Example, a GPU might cost $80 in US but in my country it's more expensive than that. And no, not all Android devices can make PPSSPP run perfectly so it's still far from achieving his goal. o.o Oh Hi XD P.S: Wanted to go to Japan so badly AOD270 Windows 7 Home Basic (32bit) Intel Atom N2800 (Quad-core) 1.86GHz Intel Graphic Media Accelerator 3600 series |
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