compiling direct x version
|
06-28-2014, 12:46 PM
(This post was last modified: 06-28-2014 01:40 PM by Arborea.)
Post: #178
|
|||
|
|||
RE: compiling direct x version
Quote:But seriously why you have to be so arrogant and hypocrite just because you want us to use DirectX 12. This is Henrik's project and he's goal is to able to make a PSP emulator work for Android devices. It's up to him if he wants to add DirectX 12 or not You are one who is arrogant and hypocrite okay I understand you want Directx9 backend but thats not a reason to attack and insult me just because I suggested Directx12 and claiming that Directx9 is better than Dirextx12. I understand Henrik will add what he want but PPSSPP is already working on Android so that goal was achieved long time ago. And by the way I am not even remotely rich myself but I rather save up some money than use ancient cpu/gpu which can cause subpar performance and graphical glitches. (06-28-2014 03:01 AM)Bigpet Wrote: Just to be clear no one is saying DirectX12 is bad or that a patch-set that introduces a DX12 backend will never be accepted, it's just that most people don't see any advantage for ppsspp to introduce a DX12 back-end over having a DX9 version. Advantages I am talking about are greater performance, modern graphical features not supported by DX9 and OpenGL ES and chance for more accurate emulation. |
|||
« Next Oldest | Next Newest »
|