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God Eater 2
06-28-2014, 05:18 AM (This post was last modified: 06-28-2014 05:20 AM by AdamN.)
Post: #5
RE: God Eater 2
UDP aren't reliable for online play, unlike TCP where the packets guaranteed to be arrived at destination, UDP usually have some lost packets.
most adhoc games are using UDP due to performance reason, since adhoc multiplayer was designed for a near by connectivity (with minimum lost packet, unless the wireless signal is really bad)
adhoc games usually have a workaround to handle lost packet up to a certain point, but if there are too many lost packets the game will think there is connection issue and disconnect it.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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Messages In This Thread
God Eater 2 - 1nsane - 03-13-2014, 10:44 PM
RE: God Eater 2 - sukualam - 03-18-2014, 05:06 PM
RE: God Eater 2 - 1nsane - 03-19-2014, 08:41 PM
RE: God Eater 2 - Ritori - 06-28-2014, 04:21 AM
RE: God Eater 2 - AdamN - 06-28-2014 05:18 AM
RE: God Eater 2 - Raimoo - 06-28-2014, 06:06 AM
RE: God Eater 2 - AdamN - 06-28-2014, 07:31 AM
RE: God Eater 2 - Regis Dante - 06-28-2014, 01:29 PM
RE: God Eater 2 - darkjoe16 - 06-29-2014, 02:35 AM
RE: God Eater 2 - Regis Dante - 07-01-2014, 04:40 PM
RE: God Eater 2 - Accel - 12-25-2014, 01:16 PM
RE: God Eater 2 - Wifall - 12-25-2014, 09:33 PM
RE: God Eater 2 - polopo100 - 09-05-2015, 03:00 AM
RE: God Eater 2 - Accel - 09-05-2015, 05:33 AM
RE: God Eater 2 - HolyBash - 09-05-2015, 04:54 PM
RE: God Eater 2 - polopo100 - 09-05-2015, 11:59 PM
RE: God Eater 2 - Accel - 09-06-2015, 09:08 AM
RE: God Eater 2 - polopo100 - 09-06-2015, 09:12 PM

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