PSP native post-processing effects
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06-27-2014, 10:35 PM
Post: #11
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RE: PSP native post-processing effects
Well, it supports some interesting forms of texture projection, but I don't think it supports depth or height mapping based on my reading of those articles.
It does support "morphs" and "weights". These are just per-vertex numbers that it uses to weight positions, colors, etc. by either a bone matrix or a set of morph weights. I'm not sure if that's similar to weight maps. -[Unknown] |
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