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PSP native post-processing effects
06-27-2014, 07:27 PM (This post was last modified: 06-27-2014 07:35 PM by Arborea.)
Post: #10
RE: PSP native post-processing effects
(06-27-2014 07:04 PM)[Unknown] Wrote:  I'm not sure what height maps are. It does support using depth as a texture and doing interesting things with that. We don't support that at all right now (except in softgpu) and it's very rarely used AFAIK.

The only hardware tessellation I know of is the patch thing. Wikipedia seems to suggest this is the right thing, it sounds similar to this:
http://www.opengl.org/wiki/Tessellation#...generation

Well, I have fixed some of the graphical bugs but I definitely don't think the majority. I'm still learning OpenGL, and suck at 3D concepts.

-[Unknown]
You mean PSP support abstract patch ? By depth as texture you mean Shadow maps ? I was talking about these https://en.wikipedia.org/wiki/Depth_map. Regarding heightmaps https://en.wikipedia.org/wiki/Heightmap
There are also weight maps http://softimage.wiki.softimage.com/xsid...htMaps.htm
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RE: PSP native post-processing effects - Arborea - 06-27-2014 07:27 PM

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