PSP native post-processing effects
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06-27-2014, 07:27 PM
(This post was last modified: 06-27-2014 07:35 PM by Arborea.)
Post: #10
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RE: PSP native post-processing effects
(06-27-2014 07:04 PM)[Unknown] Wrote: I'm not sure what height maps are. It does support using depth as a texture and doing interesting things with that. We don't support that at all right now (except in softgpu) and it's very rarely used AFAIK.You mean PSP support abstract patch ? By depth as texture you mean Shadow maps ? I was talking about these https://en.wikipedia.org/wiki/Depth_map. Regarding heightmaps https://en.wikipedia.org/wiki/Heightmap There are also weight maps http://softimage.wiki.softimage.com/xsid...htMaps.htm |
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