PSP native post-processing effects
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06-27-2014, 07:04 PM
(This post was last modified: 06-27-2014 07:04 PM by [Unknown].)
Post: #9
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RE: PSP native post-processing effects
I'm not sure what height maps are. It does support using depth as a texture and doing interesting things with that. We don't support that at all right now (except in softgpu) and it's very rarely used AFAIK.
The only hardware tessellation I know of is the patch thing. Wikipedia seems to suggest this is the right thing, it sounds similar to this: http://www.opengl.org/wiki/Tessellation#...generation Well, I have fixed some of the graphical bugs but I definitely don't think the majority. I'm still learning OpenGL, and suck at 3D concepts. -[Unknown] |
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