PSP native post-processing effects
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06-27-2014, 05:50 PM
Post: #7
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RE: PSP native post-processing effects
Sure, it can and does use the VFPU to transform vertices. This is seen in many games.
I am not so strong in graphics, so I'm not sure what hardware tessellator means. But, I do know it can generate bezier and spline patches, which can create some pretty advanced affects. This isn't very commonly used though. However, it's still not a situation where you upload code. Instead you say how many points in the patch to generate and some other parameters, afaiu. -[Unknown] |
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