Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PSP native post-processing effects
06-27-2014, 05:50 PM
Post: #7
RE: PSP native post-processing effects
Sure, it can and does use the VFPU to transform vertices. This is seen in many games.

I am not so strong in graphics, so I'm not sure what hardware tessellator means. But, I do know it can generate bezier and spline patches, which can create some pretty advanced affects. This isn't very commonly used though.

However, it's still not a situation where you upload code. Instead you say how many points in the patch to generate and some other parameters, afaiu.

-[Unknown]
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: PSP native post-processing effects - [Unknown] - 06-27-2014 05:50 PM

Forum Jump: