PSP native post-processing effects
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06-27-2014, 05:37 PM
Post: #6
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RE: PSP native post-processing effects
(06-26-2014 08:04 AM)[Unknown] Wrote: Games do all sorts of things. Some download the pixels and modify them on the CPU, using vector math or even just regular CPU math. Others render them on top of themselves with various kinds of blending and offset and shrunk UVs to create a blur effect. Others even use a clut (palette) to transform the colors and handle them differently. But can PSP use vector unit for transforming vertices like PS2 also PSP has hardware tessellator unit can it use some form of primitive tessellation ? |
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