compiling direct x version
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06-27-2014, 04:44 PM
(This post was last modified: 06-27-2014 05:05 PM by Arborea.)
Post: #175
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RE: compiling direct x version
(06-27-2014 08:28 AM)Henrik Wrote: DirectX 9 is actually able to emulate most graphical features of the PSP, and when I do start working on DirectX support, DX9 will be first as that's the one that will help the most people, I think. All GPUs that support DX12 also run OpenGL very well so there's not much point to add it. Most ? So it still cant emulate all features, of course GPU's which support Directx12 API also support OpenGL but high level API like OpenGL will never have equal performance to low level API's like Directx12, Mantle and Metal. Next problem is PPSSPP doesnt seem to support features of OpenGL 4.x it just support inferior OpenGL ES so Directx9 or not Directx12 would still be usefull for features like tessellation, Tiled Resources and generally all features of Dirextx11,11.1,11.2 and whatever features Directx12 will introduce. |
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