[AdHoc] Compatibility List [STOPPED]
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06-26-2014, 10:18 AM
(This post was last modified: 06-26-2014 10:25 AM by AdamN.)
Post: #158
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RE: [AdHoc] Compatibility List
I made a new commit, FFT0 fixed now, hopefully this patch will also fix all adhoc games that became broken on my 1st commit
Here is Win32 (x86) build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Here is Win x64 build : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip (06-26-2014 09:36 AM)Heoxis Wrote: Will it be able to play without stupid vmware or using two pc wth is that every emulator can be played on same pc online offline whatever only this one requires 43243 things just to play with someone -,-currently PPSSPP can't do multiplayer on the same computer because Adhoc Server will reject IP already joined, and also the game need to use the same port for Host and Join in order to communicate each other, since it's not allowed for 2 program to use the same port on one computer, one of them will get a socket error. The only way to allow multiplayer on one computer is by modifying adhoc server to send the replacement port (currently only send the IP) so each player can communicate (know where to send/recv data), But modifying adhoc server and also changing the port will makes PPSSPP unable to play with a real PSP My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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