PSP native post-processing effects
|
06-24-2014, 05:10 PM
Post: #3
|
|||
|
|||
RE: PSP native post-processing effects
(06-24-2014 03:44 PM)VIRGIN KLM Wrote: It does some tricks and stuff but they are not traditional post processing effects. Some games for example use somekind of bloom effect and alot actualy use those typical color-temperature filters. For example PS2 uses vector units to transform vertices for special effects does PSP use something similiar ? |
|||
« Next Oldest | Next Newest »
|