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Performance drop in v0.9.8xxxx
06-24-2014, 11:05 AM (This post was last modified: 06-24-2014 11:33 AM by BlazinEmperor.)
Post: #21
RE: Performance drop in v0.9.8xxxx
And I noticed something odd of recent. I installed this app 'System Monitor' which has a floating window option and can overlay over another running app. I used it to monitor the performance of PPSSPP with Multithreading ON & OFF. Because I wasn't convinced with the fact that the emulator is getting accurate, so performance should drop. So, I noticed that with Multithreading OFF, all CPU cores were running between 1.1ghz - 1.6ghz, but one of the core was processing the most load, about 64%, while the 3 other cores had like 3 to 5% load on them, Gameplay was smooth, it didn't drop below 54fps on Soul Calibur. Then I turned on Multithreading & I noticed something strange, all Cpu cores dropped to 500mhz - 800mhz & sometimes come up to 1000mhz, which is odd. And they had similar amount of load on them, about 18% for each.

That wasn't a result of any form of thermal throttling or such, it is a bug that didn't exist in v0.9.8-553-g651b33f. What I am trying to say is, that there is something wrong with the way threads are being scheduled and executed in v0.9.8-558xxxxx till date. I don't know what it is. So, I will plead once more that this whole thing deserves to be checked out.

My SOC is an Exynos 4 Quad, and it was working perfectly with multithreading before now. If it has always being bad, then I wouldn't be complaining. But it was good, and now it's bad. Single threaded performance improved and multithreading dropped by over 50%. Frameskip can help, but I dislike it.
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RE: Performance drop in v0.9.8xxxx - nex86 - 05-25-2014, 11:21 PM
RE: Performance drop in v0.9.8xxxx - BlazinEmperor - 06-24-2014 11:05 AM

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