Custom PPSSPP shaders
|
06-23-2014, 06:28 AM
(This post was last modified: 06-23-2014 06:28 AM by Henrik.)
Post: #143
|
|||
|
|||
RE: Custom PPSSPP shaders
No, just change the mathematical formula to go brighter outwards. Try modifying the vignette shader like this:
float vignette = 1.0 + 0.4 * (dot(v_texcoord0 - 0.5, v_texcoord0 - 0.5) * 2.0); In case the vignette starts further out in FF, maybe something like this might work: float distance = dot(v_texcoord0 - 0.5, v_texcoord0 - 0.5); distance = clamp(distance - 0.7, 0.0, 1.0); float vignette = 1.0 + 0.7 * (distance * 3.0); Or something, just guessing the numbers. Play around. |
|||
« Next Oldest | Next Newest »
|