Menu Loop with memory in Japanese games
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06-22-2014, 01:01 AM
Post: #6
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RE: Menu Loop with memory in Japanese games
Some games actually have confirm/cancel set by the system instead of the game. You can change which is used under game settings/more settings/system at the very bottom.
Danball Senki Boost is such a game, and it kept confusing me because the button prompts did NOT change when I played it on my NTSC-U PSP (or by default on PPSSPP, but I got used to it by the time it semi worked there). |
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Messages In This Thread |
Menu Loop with memory in Japanese games - fpskremer - 06-04-2014, 04:48 AM
RE: Menu Loop with memory in Japanese games - LunaMoo - 06-04-2014, 05:07 AM
RE: Menu Loop with memory in Japanese games - jayshedenton - 06-22-2014 01:01 AM
RE: Menu Loop with memory in Japanese games - fpskremer - 06-04-2014, 05:43 AM
RE: Menu Loop with memory in Japanese games - ultimat3spaz - 06-19-2014, 10:26 PM
RE: Menu Loop with memory in Japanese games - [Unknown] - 06-20-2014, 12:17 AM
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