Poll: Is your Snapdragon powered device affected by this issue? This poll is closed. |
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Yes, is slower than any other device when it shouldn't, even with adviced tweaks | ![]() ![]() ![]() |
46 | 85.19% |
No, it runs everything pretty smooth | ![]() ![]() ![]() |
8 | 14.81% |
Total | 54 votes | 100% |
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Current state of Snapdragon-based CPUs in PPSSPP
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06-14-2014, 08:46 PM
(This post was last modified: 06-14-2014 08:49 PM by solarmystic.)
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RE: Current state of Snapdragon-based CPUs in PPSSPP
@stodag
I'd leave the technical explanation to the experts (like Henrik and [Unknown]), but from what I gather, it's a much more robust and lighter replacement for the Read Framebuffer to Memory modes that were used to accurately emulate certain effects/functionality in various games. Examples include:- 1. Minimap and Save Screenshot functionality in Ys Seven. 2. Photo mode in Soul Calibur. 3. The Sun effects in Burnout Legends. 4. Menu transparency and Save screenshot functionality in Trails in the Sky. And so on. More importantly, it only activates on a per game basis and will not cause any global performance hit in games that do not require it, unlike the Read Framebuffer to Memory modes which killed performance in every game. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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