This game doesn't need read framebuffers to memory anymore for viewing the tavern graphics, nor the world map graphics when opening the menu, as of v0.9.8-1163-g547f2a1. Note that Simulate Block Transfers needs to be turned on, or the graphics will still be missing. Unfortunately though, the game will pause for a good quarter of a second or so while it renders the graphics. The pause has been addressed now, as well.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.

