06-12-2014, 09:58 AM
(06-12-2014, 05:07 AM)vendettared Wrote:(06-12-2014, 02:05 AM)Django117 Wrote: I'm having a very odd bug involving textures all of a sudden. I'm about 3 hours in on the merged ISO patched in english. After running around on the world map and then getting into a battle or entering a town I end up with textures wigging out. Sometimes my character is kinda transparent. Others the textures get randomly moved around and confused.Multithreaded is the culprit for the emergence of transparent characters. Disable it and it should be back to normal. Or at least it did for me.
Here are some screenshots.
http ://imgur.com/a/jT2ar
Now to my settings. I'm using the build v0.9.8-1145-ge657980. Everything listed here is on. Everything not listed here is off.
---Graphics---
-Buffered Rendering
-Simulate block transfer
-Frameskipping - 2
-Auto Frameskip
-Prevent FPS from exceeding 60
-Rendering Resolution 8x PSP
-mipmapping
-Hardware Transform
-Software Skinning
-Spline/Bezier curves Quality - high
-upscale - 4x
-upscale type - xBRZ
-Deposterize
-Anisotropic Filtering - 8x
-Texture filtering - Auto
---System---
- Multithreaded
Any ideas as to what is causing this weird bug and how to fix it?
Thanks! That solved it. So since I'm notrunning multithreaded now is this going to hurt my performance?

