Final Fantasy Type-0
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06-10-2014, 11:12 PM
Post: #188
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RE: Final Fantasy Type-0
Id be willing, no idea how to setup multiplayer though. :/
Also the game runs pretty fine for me. Using the last build avaible for Windows x64. Playing on 10x Upscale, with custom post processing. Having stable 30 FPS, except in some situations where enemies appear. This can be fixed by reducing the upscaling back to original 1x, or 1~5x works sometimes too. I have proper shadows too. Didnt try accessing the codex yet, will do so in a minute. I think, if you play the tutorial on native scaling you should be able to watch the movies and cut scenes without lagg aswell. Later you can increase it again. My setup: i5 3570k (3,8ghz clocked) HD7970 8gb RAM @1600mhz My Emulator config: Graphics: Mode: Buffered Rendering Simulate Block Transfer - Yes Frameskipping 1 - Auto Custom Post processing enabled Stretch to Display Rendering Res - 7x~10x (depending on area, if farming, etc) 10x works for normal running, questing, minor monster hunting. 5x~7x is better for my system to keep stable 30fps, even with enemies appearing. Depending on your system config, you will have to try around with the perfect value here. Vsync - Yes Mipmapping - Yes Hardware transform - Yes Software skinning - Yes Vertex Cache - Yes Spline/bezier quality - High Upscale level 5x Upscale type xBRZ Anisotropic filter 16x Texture filtering Auto System: Fast memory - Yes NO MULTITHREADING |
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