Monster Hunter Portable 3rd HD
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06-07-2014, 06:38 AM
Post: #136
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RE: Monster Hunter Portable 3rd HD
@Metalxrhino maybe I could port it if you show me an example of such code for other mh game, not really into searching for it otherwise, since the game stores loads of scales for every 3D object and it would take quite alot of time to check it.
And for your problem: 55B7 力の解放+2 is NOT "adrenaline +2";p, you can check wiki, probably easier/more accurate than google translate. Adrenaline +2 = 398C 火事場力+2, so your extra line should look like: _L 0x1000013E 0x0000398C http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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