Dragon Ball Z Tenkaichi Tag Team
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06-04-2014, 07:47 PM
Post: #317
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RE: Dragon Ball Z Tenkaichi Tag Team
As of v0.9.8-1026-ga665ec8 (Windows, 64 bit), the screen is no longer dark in both buffered rendering and render buffers to memory (GPU).
However, there's still a little bit of a problem with the shadows (square ones) in both buffered rendering and render to GPU modes (see screenshot below). Bear in mind that my GPU is an Ivy Bridge Intel HD Graphics, so I'm not sure if the problem is due to Intel's admittedly poor drivers. Maybe someone with an nVidia card can test. Also, there's a difference between Buffered Rendering and Render Buffers to Memory (GPU), the latter is smoother and lacks the border/outlines on the models. The former looks more accurate to what the game looks like on a PSP (slightly blurry and pixelated, with black outline on the models.) (the screenshot above this paragraph uses buffered rendering, you can compare it with the screenshot below, which uses render buffers to memory (GPU)): Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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