Better antialiasing ?
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06-03-2014, 08:19 AM
(This post was last modified: 06-14-2014 02:20 PM by Arborea.)
Post: #6
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RE: Better antialiasing ?
(06-03-2014 08:11 AM)Henrik Wrote: Adding MSAA would add quite a bit of complexity to our already very complicated framebuffer handling code. Certainly not impossible, it will happen in the future but as our framebuffer code is going through a lot of change at the moment I'm pushing this work forward for now. Unfortunately, proper MSAA support is not just toggling a switch, you have to render to an extra bigger MSAA buffer and "resolve" it down to the original resolution every time a framebuffer is used.Thanks for response great that MSAA will happen in the future. What about 4x SMAA its post-processing based but very good unlike other post-processing AA methods does it have difficulties with framebuffer as well ? |
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Messages In This Thread |
Better antialiasing ? - Arborea - 06-02-2014, 10:14 AM
RE: Better antialiasing ? - solarmystic - 06-02-2014, 11:16 AM
RE: Better antialiasing ? - Arborea - 06-02-2014, 12:16 PM
RE: Better antialiasing ? - solarmystic - 06-02-2014, 01:59 PM
RE: Better antialiasing ? - Henrik - 06-03-2014, 08:11 AM
RE: Better antialiasing ? - Arborea - 06-03-2014 08:19 AM
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