NPLoader implementation
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03-16-2013, 10:37 PM
Post: #1
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NPLoader implementation
So after trying and failing to load up my DLC files the way Henrik suggested, I decided to look into it for a bit and I think I may know what's wrong. Some DLC files, such as files ending in .edat, need to connect to your Playstation Network account and verify the purchase before you're allowed to use them. Obviously, PPSSPP can't do this, and when it tries to load the DLC files, the entire emulator crashes shortly after the game boots, if not immediately after you select your game. JPCSP apparently tried to find a workaround for this, but it doesn't look like they finished.
http://www.emunewz.net/forum/showthread.php?tid=8134 The only workaround I found was a plugin for PSPs running custom firmware. It was intended to help prevent people from having to change PSN accounts for DLCs they downloaded from different regions, and use all DLCs at once if they have different region DLCs for a single game. (I don't understand why Sony made the PSP itself free from region restrictions, but not the DLC content.) It's called NPLoader and NPDecrypter. The decrypter dumps the decoded form of the DLC files, and the loader allows them to be played. http://wololo.net/talk/viewtopic.php?t=4997 Apparently it's also open source. Is it possible for PPSSPP to find a way to implement this for using DLCs that require a PSN check? |
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