Wired X360 pad and left analog dead zones?
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05-27-2014, 11:47 PM
Post: #5
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RE: Wired X360 pad and left analog dead zones?
Not using antimicro, no. This is running on an HTPC with XBMC as a front-end. I'm trying to minimize the number of custom scripts it needs, and I've already got joy2key running in the background intercepting an R3+L3 combo for alt-f4ing other emulators.
This isn't a gamebreaker by any means, mind! I'm still super happy with ppsspp for a variety of reasons, and the number of games that use the dpad for camera controls can probably counted on one hand. Other than potentially mapping the dpad to the right analog stick I have no real need for a secondary control scheme, and I spent more time with Crisis Core yesterday alone than I ever had in the years I've owned it for the actual system. |
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Messages In This Thread |
Wired X360 pad and left analog dead zones? - Gideon Zhi - 04-05-2014, 07:41 AM
RE: Wired X360 pad and left analog dead zones? - ZeroX4 - 04-05-2014, 09:30 PM
RE: Wired X360 pad and left analog dead zones? - Gideon Zhi - 05-27-2014, 12:02 AM
RE: Wired X360 pad and left analog dead zones? - ZeroX4 - 05-27-2014, 07:25 AM
RE: Wired X360 pad and left analog dead zones? - Gideon Zhi - 05-27-2014 11:47 PM
RE: Wired X360 pad and left analog dead zones? - ZeroX4 - 05-28-2014, 06:34 AM
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