Wired X360 pad and left analog dead zones?
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05-27-2014, 07:25 AM
Post: #4
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RE: Wired X360 pad and left analog dead zones?
(05-27-2014 12:02 AM)Gideon Zhi Wrote: Hey, I know this is topic is nearly two months old at this point and I apologize for bumping it, but I have further information relevant to this subject. It seems that when more than one potential input is assigned to a button, the last input in the list takes precedence over all the others, which can have potentially substantial lag and/or stickiness to them. Removing everything but the 360 left analog inputs for the PSP's analog stick fixed my issue; I removed all the other extra inputs for each button as well to eliminate other potential problems before they happened. That said, when I added right analog to map to dpad (for right-analog camera controls in 3rd Birthday), my 360 controller's dpad (first on the list of inputs) became almost completely unresponsive. so did u try antimicro or no cause i have no idea are you talking about it or ppsspp controls ?> Try AntiMicro graphical program used to map keyboard keys and mouse controls to a gamepad/controller. http://forums.ppsspp.org/showthread.php?tid=12513 or http://www.x360ce.com |
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Messages In This Thread |
Wired X360 pad and left analog dead zones? - Gideon Zhi - 04-05-2014, 07:41 AM
RE: Wired X360 pad and left analog dead zones? - ZeroX4 - 04-05-2014, 09:30 PM
RE: Wired X360 pad and left analog dead zones? - Gideon Zhi - 05-27-2014, 12:02 AM
RE: Wired X360 pad and left analog dead zones? - ZeroX4 - 05-27-2014 07:25 AM
RE: Wired X360 pad and left analog dead zones? - Gideon Zhi - 05-27-2014, 11:47 PM
RE: Wired X360 pad and left analog dead zones? - ZeroX4 - 05-28-2014, 06:34 AM
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