05-26-2014, 11:31 PM
(This post was last modified: 05-26-2014, 11:32 PM by solarmystic.)
This game no longer requires the Read Framebuffers to Memory rendering mode from v0.9.8-831-gb86b2fa onwards, thanks to these pull requests from [Unknown] and sum2012 respectively.
With plain ol' Buffered Rendering mode, performance in the game has skyrocketed and it should be playable even by the weakest of devices.
Older build performance (with Read Framebuffers to Memory required):- ~250 VPS
![[Image: iQPM3FLICJTvv.JPG]](http://i.minus.com/iQPM3FLICJTvv.JPG)
Latest build performance (with Buffered Rendering only required):- ~350 VPS
![[Image: ibqQPk80xuBZ63.JPG]](http://i.minus.com/ibqQPk80xuBZ63.JPG)
Excellent work, fellas.
With plain ol' Buffered Rendering mode, performance in the game has skyrocketed and it should be playable even by the weakest of devices.
Older build performance (with Read Framebuffers to Memory required):- ~250 VPS
Latest build performance (with Buffered Rendering only required):- ~350 VPS
Excellent work, fellas.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

