Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
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05-20-2014, 07:42 PM
(This post was last modified: 05-20-2014 07:49 PM by solarmystic.)
Post: #93
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RE: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
(05-20-2014 04:41 AM)bhavin192 Wrote: @solarmystic I thought that (minidx9) only applied to the release builds. I was under the impression that debug builds still required the DX SDK to be built and debugged in the compiler. I just uninstalled the DX SDK and the debug build still compiled successfully and entered debugging mode with no issues. I have removed that requirement now, thanks for the correction. Updated guide to remove DX SDK prerequisite. PPSSPP compiling (for both Release and Debug builds) only requires MSVC 2013 and a form of git. Users can safely uninstall the SDK from their systems if they've got no other applications that require it to gain some HDD space. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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