Linear texture filtering problem with later versions
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05-12-2014, 06:49 PM
(This post was last modified: 05-12-2014 06:56 PM by solarmystic.)
Post: #2
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RE: Linear texture filtering problem with later versions
@Nightquaker
This is a known issue, and I've already noted it for another affected game (Tekken 6) on the github 6 months ago here. The short of it is that Linear Filtering has been broken for certain games since a certain commit. The responsible commit is this one merged into master with v0.9.1-2045-ga3f2fcf. If you have compiling abilities, you can resolve it by changing the following line of code located in GPU/GLES/TextureCache.cpp at line 524 from Code: if ((g_Config.iTexFiltering == LINEAR || (g_Config.iTexFiltering == LINEARFMV && g_iNumVideos)) && !gstate.isColorTestEnabled() && !gstate.isAlphaTestEnabled()) { to Code: if ((g_Config.iTexFiltering == LINEAR || (g_Config.iTexFiltering == LINEARFMV && g_iNumVideos)) && !gstate.isColorTestEnabled()) { which effectively reverts that commit back to the previous one before it for that file. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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Messages In This Thread |
Linear texture filtering problem with later versions - Nightquaker - 05-12-2014, 06:00 PM
RE: Linear texture filtering problem with later versions - solarmystic - 05-12-2014 06:49 PM
RE: Linear texture filtering problem with later versions - Nightquaker - 05-12-2014, 06:53 PM
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