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anybody has latest version with anti-aliasing? please upload
05-03-2014, 01:26 PM
Post: #8
RE: anybody has latest version with anti-aliasing? please upload
@model there are few things that you might be experiencing. First of all games commonly use blur and extra shaders and filters which can add some blur, it's mostly an improvement on low res devices for everyone, however on big screen experience varies depending on person, some of us like blur, others love huge sharp pixels and aliased edges. Non-buffered rendering is a hack and cannot really render those effects at all, that's why it appears cleaner to you, but it's not as it should look like. Not to mention that almost all extra shaders we use, especially AA ones add blur as well and they don't work on non-buffered rendering either, so if you used any AA shader it'll work only in buffered rendering and those we have implemented are very simple and add alot of blur.

Second thing ~ non-buffered rendering renders the image at the window resolution giving you always 1:1 ratio on any even weird res, buffered rendering allows rendering different res than window size/full screen res and using lower res is equal to looking at stretched, small image which will always appear blurry with texture filtering which in such situation tries to create something out of nothing, blending surrounding pixels with each other. Similar thing happens in the other side when you downsize a bigger texture to smaller res, however the image will be just slightly different and in theory actually less aliased thanks to super sampling effect(however for my eyes at least, the extra res while usefull for AA shaders, is not actually giving SSAA in ppssppTongue). In games affected only by this(no extra effects being removed by hacky rendering) you would have to get exactly same window res as rendering res to get same result in both rendering modes, this is not possible in fullscreen, however using bigger rendering res than display res should not loose much sharpness to cry about and loads of people actually want it.


In the end, I would like to add that, if all you care is sharpness, your thread totally missed the point and was just confusing. Maybe you just don't understand what the term "aliasing" refers to, but AA will never decrease the blur and in fact by design, if anything will just add some extra. The difference between different methods are pretty much where and how much of it is applied to decrease or even remove aliasing and that's being done by blending pixels on aliased edges which pretty much results in decreased sharpness in affected places. That's exactly why simple post processing AA filters which are very inaccurate will blur pretty much whole screen, more advanced stuff like FXAA would blurr a bit less through still alot, SSAA which you potentially get by setting res above your display res will also blur a bit and any other technique like MSAA, TXAA or whatever would also add some blur at least in very subtle way, and would never ever decrease existing one.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: anybody has latest version with anti-aliasing? please upload - LunaMoo - 05-03-2014 01:26 PM

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