Monster Hunter Freedom Unite (MHFU)
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04-13-2014, 11:21 PM
Post: #165
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RE: Monster Hunter Freedom Unite
So, me and some friends tried our hardest. We're all connected via EvolveHQ, and we tried 25% , 5% (FrameRate = 3) and enabling the slowdown at every possible time, before the horn, during the horn, at the load screen, and disabling it at 'beginning quest', after the mission loads (3D assets load) in many different combinations. We still get dropped. We connect perfectly fine in the lobby.
I'm in Canada, one is in Australia, and our ping is around 210ms. Is there a way to force MHFU to disregard pings when loading? I've looked at the source code for the emulator and it seems that the minimum timeout is set to 250ms. I dont think this is the issue, as the emulator itself stays connected to the server, but the game decides to disconnect us. Any help is welcome. |
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