(12-01-2012 03:50 PM)MaXiMu Wrote: Upload 0.4 commit 4393dc02a6 with native 92bd22ffe5 hrydgard authored December 01, 2012 http://www.multiupload.nl/WLPW9S1VUK
I Only in my compilations for now disable and create for the separate unsupported code native/math/math_utilarmv6.cpp
Code:
#include "math/math_util.h"
#include <math.h>
#include <stdlib.h>
/*
static unsigned int randSeed = 22222; // Change this for different random sequences.
void SetSeed(unsigned int seed) {
randSeed = seed * 382792592;
}
unsigned int GenerateRandomNumber() {
randSeed = (randSeed * 196314165) + 907633515;
randSeed ^= _rotl(randSeed, 13);
return randSeed;
}*/
#include <math.h>
#if defined(ARM)
void EnableFZ()
{
int x;
asm(
# "fmrx %[result],FPSCR \r\n"
"orr %[result],%[result],#16777216 \r\n"
# "fmxr FPSCR,%[result]"
:[result] "=r" (x) : :
);
#//printf("ARM FPSCR: %08x\n",x);
}
void DisableFZ( )
{
__asm__ volatile(
#"fmrx r0, fpscr\n" //Not supported code by armeabi
"bic r0, $(1 << 24)\n"
#"fmxr fpscr, r0" : : : "r0"); //Not supported code by armeabi
}
#else
void EnableFZ()
{
}
void DisableFZ()
{
}
#endif
And the Native/android.mk separate TARGET_arch_ABI armeabi /Armeabi-7a and add ARM Mode for the compatibility 
Code:
# Basic Android.mk for libnative
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libnative
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES :=\
android/native_audio.cpp \
audio/wav_read.cpp \
audio/mixer.cpp.arm \
base/buffer.cpp \
base/display.cpp \
base/timeutil.cpp \
base/colorutil.cpp \
base/error_context.cpp \
base/stringutil.cpp \
ext/sha1/sha1.cpp \
ext/stb_vorbis/stb_vorbis.c.arm \
ext/vjson/json.cpp \
ext/vjson/block_allocator.cpp \
file/dialog.cpp \
file/fd_util.cpp \
file/easy_file.cpp \
file/chunk_file.cpp \
file/file_util.cpp \
file/zip_read.cpp \
json/json_writer.cpp \
math/curves.cpp \
math/lin/aabb.cpp.arm \
math/lin/plane.cpp.arm \
math/lin/quat.cpp.arm \
math/lin/vec3.cpp.arm \
math/lin/matrix4x4.cpp.arm \
midi/midi_input.cpp \
net/http_client.cpp \
net/resolve.cpp \
profiler/profiler.cpp \
gfx_es2/glsl_program.cpp \
gfx_es2/gl_state.cpp \
gfx_es2/draw_buffer.cpp.arm \
gfx_es2/vertex_format.cpp \
gfx_es2/fbo.cpp \
gfx/gl_debug_log.cpp \
gfx/gl_lost_manager.cpp \
gfx/texture.cpp \
gfx/texture_atlas.cpp \
gfx/texture_gen.cpp \
image/zim_load.cpp \
ui/ui.cpp \
ui/ui_context.cpp \
ui/screen.cpp \
ui/virtual_input.cpp \
util/random/perlin.cpp
LOCAL_CFLAGS := -O2 -DGL_GLEXT_PROTOTYPES -DARM -DUSING_GLES2 -fsigned-char -fno-strict-aliasing
LOCAL_CPPFLAGS := -fno-exceptions -fno-rtti -std=gnu++0x
LOCAL_LDLIBS := -lz
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ext/libzip
ifeq ($(TARGET_ARCH_ABI), armeabi-v7a)
LOCAL_SRC_FILES += math/math_util.cpp
else ifeq ($(TARGET_ARCH_ABI),armeabi)
LOCAL_SRC_FILES += math/math_utilarmv6.cpp
endif
include $(BUILD_STATIC_LIBRARY)
Is easy separate files for others platforms supported on android in future by ifeq($(TARGET_ARCH_ABI), x86 or MIPS
LOCAL_SRC_FILES +=FOLDER/FILES.cpp
PPsspp/android/jni/Aplication.mk
Code:
APP_STL := stlport_static
APP_ABI := armeabi armeabi-v7a
Thanks buddy, I'll test here, and make my modifications