Monster Hunter Portable 3rd
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04-01-2014, 03:23 AM
Post: #227
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RE: Monster Hunter Portable 3rd
@weeeeee if you got the pauth files from this thread they're not complete, they were made before adhoc was functional and have 13 out of 18(?) files. If you turn on log, you'll see a new pauth file was created in the place you got that freeze. You have to use the tools posted here to decrypt that file on PSP and copy back the .decrypted file to your pauth folder, repeat with every next freeze or missing graphics(should be around 5 left in total).
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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