03-31-2014, 03:19 PM
(03-31-2014, 07:16 AM)[Unknown] Wrote: If you want to have text appear slowly, make sure to keep "lazy texture hashing" and "vertex cache" on. You'll end up getting text pretty much right away if you turn those off, but don't worry, you can retain the problems by turning those settings (and especially "retain changed textures") on.
vardahoth, your quote is only relevant for complete things, and it's also an old style of programming that the industry in general has reacted against (this reaction is popularized by most modern, popular, websites like Facebook, etc. whose motto is "move fast and break things".) The old style was, don't release anything to QA until it's all done, even if that takes months or years.
It's true that developers should be dismayed by mistakes, but things that simply aren't done yet, or even aren't understood - I'd have no hair left and a heart problem if I reacted to those in horror every time I saw them. This is an emulator for goodness sake.
Some of the slowdowns are actual bugs in the game itself. Someone earlier said there was a patch for that.
-[Unknown]
I found the problem, it was actually the hacks the user in the poster above saying to enable that was causing it. These 3 settings I have found no difference when they were turned on or off (except for vertex cache that I have left on).
Here is a interview vid from uncle bob about architectural design, the dangers of the current industry vs the programming industry 30+ years ago, and professionalism.
www(dot)youtube(dot)com/watch?v=OIHvp7WzuH0

