(03-24-2014, 10:17 PM)Accel Wrote: GRAPHICSI'm using 0.9.8 for windows pc (Win7 64-bit)
Rendering mode:-
Mode: buffered rendering
Frame rate control:-
Frameskipping: off
Auto Frameskip: off(duh)
Prevent FPS From Exceeding 60: on
Alternativ Speed: Unlimited
Features:-
Postprocessing Shader: off
Fullscreen: off
Stretch To Display: on
Small Display: off
Performance:-
Rendering Resolution: auto(1:1)
Vsync: on
Mipmapping: on
Hardware Transform: on
Software Skinning: on
Vertex Cache: on
Lazy Texture Caching: on
Retain Changed Texture: on
Low Quality Splines & Bezier Curves: on
Texture Scaling:-
Upscale Level: off
Upscale Type: XBRZ
Deposterize: on
Texture Filtering:-
Anisotropic Filtering: off
Texture Filtering: auto
Hack Setting:-
Timer Hack: off
Disable Alpha Test: on
Disable Stencil Test: on
Enable Alpha Mask: on
Force Depth Write: off(cause major graphic glitches for me)
Texture Coord Speedhack: on
Skip Overlay Infomation
Debugging:-
Software Rendering: off
AUDIO
Audio:-
Enable Sound: on
Low Latency Audio: off
SYSTEM
Emulation:-
Fast Memory: off(crash the game/emulator, do you want that? no)
Multithreaded: on(off when playing The 3rd Birthday)
I/O On Thread: on
Change Emulated PSP's CPU Clock: 222
Rewind Snapshot Frequency: I dont know what this setting does, so off(0)
Atomic Audio Lock: no
DEVELOPERS TOOLS
Generals:-
Dynarec: on(off you turn this off, you are STUPID)
Show Developer Menu: off
Dump decrypted Eboot.BIN On Game Boot: on
Enable debug Logging: off
Logging Channel: ALL ON
Skip languages
I'm still experiencing problems:
1. Sounds is crackling.
2. Many black boarder problems (see screenshots).
3. Skill/Spell fps slows way down during usage in battle.
4. Character chatting in battle has a 4-10 second delay if it is not the first thing they say. (I can hear the text of the next chat bubble being displayed, but it is only after like 10 seconds, or sometimes not at all where it will show up).
I also set "Rendering Resolution" to 1x which removed the Green Texture Boarder Problem.
*Due to not being allowed to post links and the screen shots being over 500kb, I have presented as the following*
i116(dot)photobucket(dot)com/albums/o21/xXxghaleonxXx/GFXError1HandCursor_zpsb1444960.png
i116(dot)photobucket(dot)com/albums/o21/xXxghaleonxXx/GFXError2PageCursor_zpsf27e3cd5.png
This happens every time a rain drop hits the ground:
i116(dot)photobucket(dot)com/albums/o21/xXxghaleonxXx/GFXError3RainHittingGround_zpscf771f0f.png
i116(dot)photobucket(dot)com/albums/o21/xXxghaleonxXx/GFXError4MoreBlackBorders_zps616e6163.png
i116(dot)photobucket(dot)com/albums/o21/xXxghaleonxXx/GFXError5BlackMenu_zps40615b78.png
i116(dot)photobucket(dot)com/albums/o21/xXxghaleonxXx/GFXError6MoreBlackBorders_zpsb639f78e.png
i116(dot)photobucket(dot)com/albums/o21/xXxghaleonxXx/GFXError7BattlePrep_zps7c1f5c8a.png
This happens when opening a menu on the world map:
i116(dot)photobucket(dot)com/albums/o21/xXxghaleonxXx/GFXError8BlackScreenWorldMapMenu_zpsb58ef65a.png
My guess is there is a setting or a bug that is not allowing a needed layer of the game to be displayed.
My Specs:
See Attached DxDiag (Vardahoth_PC.txt)


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