03-28-2014, 11:16 AM
I might update the android build once neon-vfpu get's merged to master, probably not before.
As for windows version, frankly the only difference in GE2 I notice myself between the version I posted and latest is the fact that the screenshots are now renamed with game ID. ^^ But ok, I uploaded a version based on v0.9.8-151-gc53b8ed(same link), at least it doesn't seem to have any new issues/regressions, through I only tried on like one dlc mission.
Not much point updating this often, since it's temporary solution and only for this game, our "fix" can and probably do breaks or at least glitches other games. On windows I just keep second exe in same directory as official version and have a shortcut for launching GE2 directly from it(just add a path to the iso in the shortcut).
As for windows version, frankly the only difference in GE2 I notice myself between the version I posted and latest is the fact that the screenshots are now renamed with game ID. ^^ But ok, I uploaded a version based on v0.9.8-151-gc53b8ed(same link), at least it doesn't seem to have any new issues/regressions, through I only tried on like one dlc mission.
Not much point updating this often, since it's temporary solution and only for this game, our "fix" can and probably do breaks or at least glitches other games. On windows I just keep second exe in same directory as official version and have a shortcut for launching GE2 directly from it(just add a path to the iso in the shortcut).
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

