03-18-2014, 10:47 AM
Why not use the rest instruction sets on Desktop builds on the auto-builds? All of the ones that support OGL2 support atleast SSE3 and SSSE3, and alot of them (like the 1/3rd of the userbase) support the rest aswell.
Also my question was basically for Android builds if they support SSE2, SSE3 and SSSE3 because even the oldest Intel based Android device support atleast those 3 which could mean some potential performance boost with zero effort.
Also my question was basically for Android builds if they support SSE2, SSE3 and SSSE3 because even the oldest Intel based Android device support atleast those 3 which could mean some potential performance boost with zero effort.


