[BUG] Increased response delay between 0.9.6 and 0.9.7
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03-12-2014, 07:07 AM
(This post was last modified: 03-12-2014 07:14 AM by [Unknown].)
Post: #7
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RE: [BUG] Increased response delay between 0.9.6 and 0.9.7
Also, we do not use .NET. However, we are using a newer Microsoft Visual C++ runtime. If this is somehow causing problems for your controller driver, it may be a bug or poor interaction with your specific controller driver. Potentially updating it may help.
As far as bisecting: even without git, you can go by halves. It's the most efficient way when there's a point-in-time to find. The common example is "guess a number, 1 to 100", "50", "too high", "25", "too low", "35", etc. It's provable (usually in introductory computer science courses) that this is the fastest way to find the number they guessed, by going in halves. From 1-1000 would take at most 10 guesses to get exactly. Try it if you don't believe me. Even if you don't get it exactly, a range of say 10 commits would be good enough probably (exactly would be a lot better.) So if you can try ~10 builds you can definitely narrow it down pretty quickly. -[Unknown] |
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Messages In This Thread |
[BUG] Increased response delay between 0.9.6 and 0.9.7 - tsukiyomaru0 - 03-05-2014, 07:02 PM
RE: [BUG] Increased response delay between 0.9.6 and 0.9.7 - [Unknown] - 03-06-2014, 02:00 AM
RE: [BUG] Increased response delay between 0.9.6 and 0.9.7 - tsukiyomaru0 - 03-09-2014, 02:19 AM
RE: [BUG] Increased response delay between 0.9.6 and 0.9.7 - Henrik - 03-09-2014, 06:18 PM
RE: [BUG] Increased response delay between 0.9.6 and 0.9.7 - tsukiyomaru0 - 03-11-2014, 11:43 PM
RE: [BUG] Increased response delay between 0.9.6 and 0.9.7 - solarmystic - 03-11-2014, 11:55 PM
RE: [BUG] Increased response delay between 0.9.6 and 0.9.7 - [Unknown] - 03-12-2014 07:07 AM
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