Final Fantasy Type-0
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03-06-2014, 09:38 AM
Post: #132
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RE: Final Fantasy Type-0
@YamiJustin if the iOS uses same version numbers as main ppsspp then that's quite ancient version @_@, but anyway IF you're using texture scalling, disable it, even gaming pc's have performance problems with this feature at times and this game really doesn't like it, especially at some boss scene in early game which you're probably talking about.
If you don't even use this feature, you'll probably have to pass that particular scene on pc, your device might be too weak for it or the latest version for your device is just too outdated.(possibly both) @HansGruber do you use merged iso?(umd1 and umd2 in one) And if so were you using savestates while testing this? Because missing videos were caused by merged iso going above 2gb in size which was fixed some time ago and works properly now, however if you used savestate made on older still buggy build, the problem could be passed to new version. Nvidia has pretty much best OGL support and any problems with that would sooner show in actual game not in FMV's which should behave in same way on all supported hardware I guess. Much more likely that you messed up your iso in some strange way or ppsspp settings, you could try renaming/deleting your ppsspp.ini and use iso's dumped from original umd's without merging them to check this. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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