FPS hiccups...
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03-05-2014, 03:44 AM
Post: #7
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RE: FPS hiccups...
Well, we currently use multiple cores to perform texture scaling, etc. It could be improved by allowing the texture to be shown at the original resolution and scaling asynchronously, although there's some complication in this. Also it might look bad in some games for things to pop into detail after a moment...
But just to mention - the setting is exponential (since it multiplies height and width, and textures are always square.) 3x is 9 times as much work and memory from your GPU and CPU. 5x is 25 times. -[Unknown] |
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Messages In This Thread |
FPS hiccups... - fade2black001 - 03-03-2014, 02:56 AM
RE: FPS hiccups... - solarmystic - 03-03-2014, 02:14 PM
RE: FPS hiccups... - fade2black001 - 03-03-2014, 02:53 PM
RE: FPS hiccups... - TheDax - 03-03-2014, 03:00 PM
RE: FPS hiccups... - solarmystic - 03-03-2014, 03:03 PM
RE: FPS hiccups... - fade2black001 - 03-03-2014, 03:14 PM
RE: FPS hiccups... - [Unknown] - 03-05-2014 03:44 AM
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