02-20-2014, 10:38 PM
Bug: Sound speed varies even though emulation runs at 100%. At certain times (like when highlighting an enemies movement range) the game changes the max frame-rate from 40/40 to 30/30, but I assume that's normal. The emulation is still running at 100% speed with resources to spare but the sound speed becomes incorrect, it only plays at 100% while the game is running at 40/40 and seems to slow down when it changes to to 30/30 almost as if its tied to the frame-rate but thinks the emulation was running at 30/40 (less then 100% speed). Hope you can look into that as it makes the sound pretty awful because the speed changes frequently during battles in this game. Also I notice even the tiniest spike in frame-rate up/down causes unavoidable sound crackling but I guess that's a more general issue, is there any way to make it less sensitive to that?.
Tested on 0.9.7.2
Windows 7 64 Bit
Tested on 0.9.7.2
Windows 7 64 Bit

