02-20-2014, 05:48 AM
I think it's still hanging. I haven't gotten around to getting from that save to the cutscene, if someone gives me a save right at the end of the battle I'll probably get around to it sooner.
As far as the depth buffer GLES3/OpenGL 3.3, it's possible to do it other ways, but they may cause other bugs or hurt performance a lot, but yes it's possible there may be a different/better workaround.
-[Unknown]
As far as the depth buffer GLES3/OpenGL 3.3, it's possible to do it other ways, but they may cause other bugs or hurt performance a lot, but yes it's possible there may be a different/better workaround.
-[Unknown]

