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					Star Ocean: First Departure
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					02-16-2014, 04:19 PM 
				  Post: #134 | |||
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| RE: Star Ocean: First Departure (02-09-2014 06:05 AM)Athelias Wrote:(12-19-2013 09:31 AM)Henrik Wrote: The game writes to the stencil buffer using the CPU. In OpenGL ES, it's not possible to directly upload a stencil buffer to the GPU so we can't emulate it directly. However, I'm in the process of adding a function hooking mechanism so that we can add game specific workarounds for things like this, and I think it will be possible to fake it well enough with some special code. Still waiting for an update on this, seeing how v0.9.7.1 still has the problem..   | |||
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